| S_BlurBlurs the source clip by an arbitrary amount using a gaussian, triangle, or box filter. This effect should render quickly even with very large Width values. Use the Blur Rel X and Y parameters for a more horizontal or vertical blur direction.In the Sapphire Blur+Sharpen category. 
      Inputs:
 
 
 
 
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Parameters:
- 
   
    Load Preset:
   
   
    Push-button
   
   .
   
 Brings up the Preset Browser to browse all available presets for this effect.
- 
   
    Save Preset:
   
   
    Push-button
   
   .
   
 Brings up the Preset Save dialog to save a preset for this effect.
- 
   
    Mode:
   
   
    Popup menu, ย Default: Blur Color
   
   .
   
 Selects between full color or monochrome result.
 - 
     
      
       Blur Color:
      
     
     blurs all the channels of the source input.
     
 
- Blur Mono: makes the source monochrome and then blurs the resulting single channel (faster).
 
- Blur Mono: makes the source monochrome and then blurs the resulting single channel (faster).
 
- 
     
      
       Blur Color:
      
     
     blurs all the channels of the source input.
     
- 
   
    Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
 Brings up the Mocha window for tracking footage and generating masks.
- 
   
    Blur Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   0 or greater.
   
 Blurs the Mocha Mask by this amount before using. This can be used to soften the edges or quantization artifacts of the mask, and smooth out the time displacements.
- 
   
    Mocha Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 1.
   
 Controls the strength of the Mocha mask. Lower values reduce the intensity of the effect.
- 
   
    Invert Mocha:
   
   
    Check-box, ย Default:
   
   off.
   
 If enabled, the black and white of the Mocha Mask are inverted before applying the effect.
- 
   
    Resize Mocha:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 Scales the Mocha Mask. 1.0 is the original size.
- 
   
    Resize Rel X:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 The relative horizontal size of the Mocha Mask.
- 
   
    Resize Rel Y:
   
   
    Default:
   
   1,
   
    Range:
   
   0 to 2.
   
 The relative vertical size of the Mocha Mask.
- 
   
    Shift Mocha:
   
   
    X & Y, ย Default:
   
   screen center.
   
 Offsets the position of the Mocha Mask.
- 
   
    Dilate Mocha:
   
   
    Default:
   
   0,
   
    Range:
   
   -100 to 100.
   
 Dilates or erodes the Mocha Mask by this pixel amount before using.
- 
   
    Dilation Quality:
   
   
    Popup menu, ย Default: Fast
   
   .
   
 Selects whether Dilate Mocha adusts quickly in default Fast mode or looks better in High quality mode.
 - 
     
      
       Fast:
      
     
     Dilate Mocha in Fast mode for quick adjustments.
     
 
- High: Dilate Mocha in High quality mode for a better looking mask shape.
 
- High: Dilate Mocha in High quality mode for a better looking mask shape.
 
- 
     
      
       Fast:
      
     
     Dilate Mocha in Fast mode for quick adjustments.
     
- 
   
    Bypass Mocha:
   
   
    Check-box, ย Default:
   
   off.
   
 Ignore the Mocha Mask and apply the effect to the entire source clip.
- 
   
    Show Mocha Only:
   
   
    Check-box, ย Default:
   
   off.
   
 Bypass the effect and show the Mocha Mask itself.
- 
   
    Combine Masks:
   
   
    Popup menu, ย Default: Union
   
   .
   
 Determines how to combine the Mocha Mask and Input Mask when both are supplied to the effect.
 - 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
 
- Intersect: Uses the area that overlaps between the two masks.
 
- Mocha Only: Ignore the Input Mask and only use the Mocha Mask.
 
- Intersect: Uses the area that overlaps between the two masks.
 
- 
     
      
       Union:
      
     
     Uses the area covered by both masks together.
     
- 
   
    Blur Amount:
   
   
    Default:
   
   0.5,
   
    Range:
   
   0 or greater.
   
 Scales the width of the blur. This parameter can be adjusted using the Blur Amount Widget.
- 
   
    Blur Rel:
   
   
    X & Y, ย  Default:
   
   [1 1],
   
    Range:
   
   0 or greater.
   
 The relative horizontal and vertical blur widths. Set Blur Rel X to 0 for a vertical-only blur, or set Blur Rel Y to 0 for a horizontal-only blur. This parameter can be adjusted using the Blur Amount Widget.
- 
   
    Brightness:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
 Scales the brightness of the result.
- 
   
    Scale Opacity:
   
   
    Default:
   
   1,
   
    Range:
   
   0 or greater.
   
 Scales the opacity (alpha channel) of the result.
- 
   
    Offset Darks:
   
   
    Default:
   
   0,
   
    Range:
   
   any.
   
 Adds this gray value to the darker regions of the result. This can be negative to increase contrast.
- 
   
    Mix With Source:
   
   
    Default:
   
   0,
   
    Range:
   
   0 to 1.
   
 Interpolates between the blurred result (0) and the original source (1). 0.1 can give a nice misty effect since it mixes only a little of the source in.
- 
   
    Filter:
   
   
    Popup menu, ย Default: Gauss
   
   .
   
 The type of convolution filter to blur with.
 - 
     
      
       Box:
      
     
     uses a rectangular shaped filter.
     
 
- Triangle: smoother, uses a pyramid shaped filter.
 
- Gauss: smoothest, uses a gaussian shaped filter.
 
- Triangle: smoother, uses a pyramid shaped filter.
 
- 
     
      
       Box:
      
     
     uses a rectangular shaped filter.
     
- 
   
    Subpixel:
   
   
    Check-box, ย Default:
   
   on.
   
 Enables blurring by subpixel amounts. Use this for smoother animation of the Blur Amount or Blur Rel parameters.
- 
   
    Invert Mask:
   
   
    Check-box, ย Default:
   
   off.
   
 If on, inverts the mask input so the effect is applied to areas where the Mask is black instead of white. This has no effect unless the Mask input is provided.
- 
   
    Mask Use:
   
   
    Popup menu, ย Default: Luma
   
   .
   
 Determines how the Mask input channels are used to make a monochrome mask.
 - 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
 
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
- Alpha: only the Alpha channel is used, or if there is no valid Alpha channel the Red channel is used.
 
- 
     
      
       Luma:
      
     
     the luminance of the RGB channels is used.
     
  
 
See Also:
- 
   BlurChannels 
 BlurChroma
 RackDefocus 
 DefocusPrism
 EdgeBlur
 BandPass
 BlurMotion
 Sapphire Plug-ins Introduction 
 
      