Layering guitars and “virtual” re-amping

 

Re-amping refers to the process of routing a signal recorded using a DI unit or instrument input to an amplifier or speaker box.

This method allows you to send the same clean guitar tracks to different amplifiers and experiment with various settings. Any sounds you create can be recorded and meaning you can create an impressive guitar sound in the mix.

In this tutorial we want to create our own amplifier simulations i.e. “virtual” re-amping to enhance the sound image of the mix with some help from Samplitude.

Step 1: Take a guitar signal recorded with the help of a DI unit and add it to your arrangement.

Reamping_1

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Step 2: Go to the Mixer (shortcut : M) and in the guitar channel plugin select “Distortion

Step 3: Adjust the “Level” and “Threshold” parameters to make the guitar sound distorted. The higher you set the “Threshold” the harder and more digital the distortion will sound. Use with the “Level” slider to adjust the distortion volume.

Reamping_3

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Step 4: Copy the guitar object in a new track (drag & drop while holding down Ctrl + Shift) and select the plugin “eFX_Tubestage”.

Step 5: You can recreate a tube amplifier using eFX_Tubestage, thus giving the signal a more analog and compact sound. In this example we are going to use the following settings.

The “stages” setting “2” cascades two amplification levels, which increases the complexity of the signal. With “class AB” section only uneven harmonics are created, which results in the sound image becoming simultaneously a little colder and more transparent. Using the “oversample” setting the tube stages are driven with several project sampling rates. The “pre-eq” controls the signal filtering before the tube stage. If turned to the left the bass is emphasized and the highs are dampened, if turned to the right the inverted filtering occurs – exactly what we are aiming for. We are going to turn the amplification factor “gain” right up and use “post-eq” to emphasize the highs after the signal has been through the tube stages.

Step 6: Using another “Insert” effect we are going to add delay to the signal after the amplifier simulation “eFX_TubeStage”.

This gives the guitar a twangy sound (delay time: 100 ms).

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Step 7: Embed both guitar track in the mix by putting the panorama of the first all the way to the left, and the second all the way to the right, then adjust the volume fader accordingly.

When played together the combination of the two tracks produces a flanger-like sound.

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Step 8: At this stage you can make adjustments to the EQ settings. The mids range especially may well need to be toned down using the EQ settings.

Step 9: For the next guitar track we are going to copy the “clean” guitar object in a new track (drag & drop while holding down Ctrl + Shift) and select the plugin “BitMachine”.

Step 10: In the BitMachine we are going to use the preset “envelope garbage” to create a “Lo-Fi” sound, which will give our guitar a scratchy quality.

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We are also going to fit this track to our mix using the necessary panorama setting.

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Step 11: Finally repeat the copying process to add the guitar audio object to a new track (Drag & Drop while holding Ctrl + Shift) one last time.

We will complete our guitar sound by using the “Vandal” plugin to create a metal crunch sound, which will complement the sound image in the lower mids range. To do so we are going to make use of the “Drop Tuning” preset.

The preamp overdrive effect “Halvar” does all the work at this point.

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Step 12: Now mix all four guitar tracks together and add the guitar layer to the mix.

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We hope you have fun layering guitars and re-amping!

 

The Samplitude Team

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